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Programming is all about numbers.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Programming
Numbers
More quotes by Shigeru Miyamoto
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru Miyamoto
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Shigeru Miyamoto
My days all follow much the same pattern. They are structured and typical.
Shigeru Miyamoto
Controller is so intuitive, even your mum can play.
Shigeru Miyamoto
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
Shigeru Miyamoto
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
I always try to create new experiences that are fun to play.
Shigeru Miyamoto
A delayed game is eventually good, but a rushed game is forever bad.
Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
Players are artists who create their own reality within the game.
Shigeru Miyamoto
As a kid, I was a big comic fan and I liked foreign comics as well.
Shigeru Miyamoto
A great idea solves multiple problems at the same time.
Shigeru Miyamoto
The obvious objective of video games is to entertain people by surprising them with new experiences.
Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
Shigeru Miyamoto
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
Shigeru Miyamoto
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
Shigeru Miyamoto
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
Shigeru Miyamoto
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Shigeru Miyamoto
I'd like to be known as the person who saw things from a different point of view to others.
Shigeru Miyamoto