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In other words, I'm not intending to start from things that require a five-year development time.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
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Intending
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Development
Year
Five
Start
More quotes by Shigeru Miyamoto
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
Shigeru Miyamoto
Game music has a purpose and it does incorporate sound effects.
Shigeru Miyamoto
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
Shigeru Miyamoto
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Shigeru Miyamoto
I always try to create new experiences that are fun to play.
Shigeru Miyamoto
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
Shigeru Miyamoto
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru Miyamoto
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Shigeru Miyamoto
Providing new means of entertainment is the important thing.
Shigeru Miyamoto
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Shigeru Miyamoto
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
Shigeru Miyamoto
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
Shigeru Miyamoto
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
Shigeru Miyamoto
I made some games, but I'm pretending like I didn't because they all turned out weird.
Shigeru Miyamoto
I don't like all the attention. I think it's better to let my work do the talking.
Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto