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I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
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Manga
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Artist
Illustrate
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More quotes by Shigeru Miyamoto
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru Miyamoto
I always try to create new experiences that are fun to play.
Shigeru Miyamoto
The obvious objective of video games is to entertain people by surprising them with new experiences.
Shigeru Miyamoto
In other words, I'm not intending to start from things that require a five-year development time.
Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
Shigeru Miyamoto
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
Shigeru Miyamoto
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Shigeru Miyamoto
Players are artists who create their own reality within the game.
Shigeru Miyamoto
My days all follow much the same pattern. They are structured and typical.
Shigeru Miyamoto
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru Miyamoto
Nowadays I think it's really important that designers are really unique and individual.
Shigeru Miyamoto
I'd like to be known as the person who saw things from a different point of view to others.
Shigeru Miyamoto
You can use a lot of different technologies to create something that doesn't really have a lot of value.
Shigeru Miyamoto
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
Shigeru Miyamoto
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
As I am ageing, naturally, how I want my videogames to be played must be changing.
Shigeru Miyamoto
A delayed game is eventually good, but a rushed game is forever bad.
Shigeru Miyamoto