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I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 71
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Hands
Feedback
Feel
Creator
Feels
Truly
Something
Hold
Think
Create
Thinking
Hand
Controller
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Force
Controllers
Experience
Interactive
More quotes by Shigeru Miyamoto
I don't like all the attention. I think it's better to let my work do the talking.
Shigeru Miyamoto
I always try to create new experiences that are fun to play.
Shigeru Miyamoto
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
Shigeru Miyamoto
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
Shigeru Miyamoto
Video games are bad for you? That's what they said about rock 'n' roll.
Shigeru Miyamoto
You can use a lot of different technologies to create something that doesn't really have a lot of value.
Shigeru Miyamoto
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
Shigeru Miyamoto
A great idea solves multiple problems at the same time.
Shigeru Miyamoto
My days all follow much the same pattern. They are structured and typical.
Shigeru Miyamoto
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
Shigeru Miyamoto
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru Miyamoto
A delayed game is eventually good, but a rushed game is forever bad.
Shigeru Miyamoto
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Shigeru Miyamoto
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
Shigeru Miyamoto
Nowadays I think it's really important that designers are really unique and individual.
Shigeru Miyamoto
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru Miyamoto
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
Shigeru Miyamoto
In other words, I'm not intending to start from things that require a five-year development time.
Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Shigeru Miyamoto
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.
Shigeru Miyamoto