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When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Making
Today
Going
Long
Entertained
Something
Video
Always
Playing
Thinking
Games
People
Enjoy
More quotes by Shigeru Miyamoto
Providing new means of entertainment is the important thing.
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Video games are bad for you? That's what they said about rock 'n' roll.
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A delayed game is eventually good, but a rushed game is forever bad.
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We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
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I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
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All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru Miyamoto
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
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Controller is so intuitive, even your mum can play.
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In other words, I'm not intending to start from things that require a five-year development time.
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Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
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Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Shigeru Miyamoto
As I am ageing, naturally, how I want my videogames to be played must be changing.
Shigeru Miyamoto
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
Shigeru Miyamoto
When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.
Shigeru Miyamoto
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru Miyamoto
Nowadays I think it's really important that designers are really unique and individual.
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The obvious objective of video games is to entertain people by surprising them with new experiences.
Shigeru Miyamoto
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
Shigeru Miyamoto
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
A late game is only late until it ships. A bad game is bad until the end of time
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