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All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Really
Utmost
Time
Challenged
Limit
Forced
Players
Limits
Player
Fun
More quotes by Shigeru Miyamoto
I made some games, but I'm pretending like I didn't because they all turned out weird.
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Controller is so intuitive, even your mum can play.
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Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
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Nintendo's philosophy is never to go the easy path it's always to challenge ourselves and try to do something new.
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Nowadays I think it's really important that designers are really unique and individual.
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As a kid, I was a big comic fan and I liked foreign comics as well.
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In other words, I'm not intending to start from things that require a five-year development time.
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This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
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What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
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A late game is only late until it ships. A bad game is bad until the end of time
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As I am ageing, naturally, how I want my videogames to be played must be changing.
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I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
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Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
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Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
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Video games are bad for you? That's what they said about rock 'n' roll.
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What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
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Programming is all about numbers.
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I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
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I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
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Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
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