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All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 71
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Forced
Players
Limits
Player
Fun
Really
Utmost
Time
Challenged
Limit
More quotes by Shigeru Miyamoto
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
Shigeru Miyamoto
Video games are bad for you? That's what they said about rock 'n' roll.
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We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
Shigeru Miyamoto
The obvious objective of video games is to entertain people by surprising them with new experiences.
Shigeru Miyamoto
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
Shigeru Miyamoto
I made some games, but I'm pretending like I didn't because they all turned out weird.
Shigeru Miyamoto
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
Shigeru Miyamoto
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru Miyamoto
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
Shigeru Miyamoto
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Shigeru Miyamoto
In other words, I'm not intending to start from things that require a five-year development time.
Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto
As I am ageing, naturally, how I want my videogames to be played must be changing.
Shigeru Miyamoto
Providing new means of entertainment is the important thing.
Shigeru Miyamoto
I don't like all the attention. I think it's better to let my work do the talking.
Shigeru Miyamoto