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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
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More quotes by Shigeru Miyamoto
A great idea solves multiple problems at the same time.
Shigeru Miyamoto
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
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I don't like all the attention. I think it's better to let my work do the talking.
Shigeru Miyamoto
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
Shigeru Miyamoto
I always try to create new experiences that are fun to play.
Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto
When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.
Shigeru Miyamoto
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.
Shigeru Miyamoto
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
Shigeru Miyamoto
I made some games, but I'm pretending like I didn't because they all turned out weird.
Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
My days all follow much the same pattern. They are structured and typical.
Shigeru Miyamoto
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
Shigeru Miyamoto
Nintendo's philosophy is never to go the easy path it's always to challenge ourselves and try to do something new.
Shigeru Miyamoto
A late game is only late until it ships. A bad game is bad until the end of time
Shigeru Miyamoto
I'd like to be known as the person who saw things from a different point of view to others.
Shigeru Miyamoto
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Shigeru Miyamoto
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
Shigeru Miyamoto
Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!
Shigeru Miyamoto
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
Shigeru Miyamoto