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I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 71
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Success
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A delayed game is eventually good, but a rushed game is forever bad.
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I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
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Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
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Nintendo's philosophy is never to go the easy path it's always to challenge ourselves and try to do something new.
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I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
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Game music has a purpose and it does incorporate sound effects.
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All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
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Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
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This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
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My days all follow much the same pattern. They are structured and typical.
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Providing new means of entertainment is the important thing.
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In other words, I'm not intending to start from things that require a five-year development time.
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I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
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A great idea solves multiple problems at the same time.
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What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
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Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
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Programming is all about numbers.
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