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Nintendo's philosophy is never to go the easy path it's always to challenge ourselves and try to do something new.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 71
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Something
Always
Nintendo
Never
Challenge
Challenges
Philosophy
Path
Easy
Trying
More quotes by Shigeru Miyamoto
Controller is so intuitive, even your mum can play.
Shigeru Miyamoto
My days all follow much the same pattern. They are structured and typical.
Shigeru Miyamoto
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
Shigeru Miyamoto
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
Shigeru Miyamoto
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
Shigeru Miyamoto
I'd like to be known as the person who saw things from a different point of view to others.
Shigeru Miyamoto
As I am ageing, naturally, how I want my videogames to be played must be changing.
Shigeru Miyamoto
Nowadays I think it's really important that designers are really unique and individual.
Shigeru Miyamoto
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
As a kid, I was a big comic fan and I liked foreign comics as well.
Shigeru Miyamoto
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.
Shigeru Miyamoto
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
Shigeru Miyamoto
I don't like all the attention. I think it's better to let my work do the talking.
Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Shigeru Miyamoto
I made some games, but I'm pretending like I didn't because they all turned out weird.
Shigeru Miyamoto
In other words, I'm not intending to start from things that require a five-year development time.
Shigeru Miyamoto
You can use a lot of different technologies to create something that doesn't really have a lot of value.
Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
Shigeru Miyamoto