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A delayed game is eventually good, but a rushed game is forever bad.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Games
Good
Rushed
Delayed
Eventually
Game
Forever
More quotes by Shigeru Miyamoto
Controller is so intuitive, even your mum can play.
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Nintendo's philosophy is never to go the easy path it's always to challenge ourselves and try to do something new.
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Video games are bad for you? That's what they said about rock 'n' roll.
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All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
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What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
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Players are artists who create their own reality within the game.
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I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
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Programming is all about numbers.
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We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
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I made some games, but I'm pretending like I didn't because they all turned out weird.
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I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
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What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
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Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
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Nowadays I think it's really important that designers are really unique and individual.
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I don't like all the attention. I think it's better to let my work do the talking.
Shigeru Miyamoto
I'd like to be known as the person who saw things from a different point of view to others.
Shigeru Miyamoto
My days all follow much the same pattern. They are structured and typical.
Shigeru Miyamoto
In other words, I'm not intending to start from things that require a five-year development time.
Shigeru Miyamoto