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I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Shigeru Miyamoto
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Shigeru Miyamoto
Age: 72
Born: 1952
Born: November 16
Artist
Computer Scientist
Designer
Game Programmer
Screenwriter
Television Producer
Video Game Designer
Video Game Developer
Miyamoto Shigeru
Heart
Every
Gradually
Think
Adult
Thinking
Convince
Like
Adults
Inside
Child
Children
More quotes by Shigeru Miyamoto
You can use a lot of different technologies to create something that doesn't really have a lot of value.
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I made some games, but I'm pretending like I didn't because they all turned out weird.
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Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
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When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
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What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
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Nintendo's philosophy is never to go the easy path it's always to challenge ourselves and try to do something new.
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Nowadays I think it's really important that designers are really unique and individual.
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Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!
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A great idea solves multiple problems at the same time.
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I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
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As I am ageing, naturally, how I want my videogames to be played must be changing.
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Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
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I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
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What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
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I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
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Providing new means of entertainment is the important thing.
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Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
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I don't like all the attention. I think it's better to let my work do the talking.
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