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The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
Satoshi Tajiri
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Satoshi Tajiri
Age: 59
Born: 1965
Born: August 28
Computer Scientist
Entrepreneur
Video Game Designer
Setagaya
Learned
Game
Games
Tell
Make
Frustrated
Good
Weren
Conclusion
Became
More quotes by Satoshi Tajiri
I had a cat, though. I wanted to name the frogs, because I watched them grow, but there were too many.
Satoshi Tajiri
Japanese people wouldn't come up with ideas of blood splattering all over. Japanese focus more on the intricacies of the actions, the motion.
Satoshi Tajiri
I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, ‘I’m dying.’ It’s not right for kids to think about a concept of death that way. They need to treat death with more respect.
Satoshi Tajiri
What's more important is that the monsters are controllable by the players.Pikachu is like the name of the species. But each player can name their own Pikachu. So kids can relate to it more. They get more attached to them that way.
Satoshi Tajiri
When I was 18 I already had a business going.
Satoshi Tajiri
I was really interested in collecting insects.
Satoshi Tajiri
Pokémon was made with Miyamoto-san's advice. Since I was a teenager, playing Donkey Kong, he's always been my role model. He's a mentor for my heart.
Satoshi Tajiri
In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.
Satoshi Tajiri
I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.
Satoshi Tajiri
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
Satoshi Tajiri
I'm very careful about violence in games. I'm not interested in creating violent effects.
Satoshi Tajiri