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When it kind of went to 'Street Fighter', where you had to push 13 buttons with all 13 of your fingers and ripped the spine out of somebody, you know, violent games lost the women. Complexity lost the casual gamer.
Nolan Bushnell
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Nolan Bushnell
Age: 81
Born: 1943
Born: February 5
Computer Scientist
Engineer
Entrepreneur
Inventor
Clearfield
Utah
Nolan Key Bushnell
Women
Violent
Gamer
Kind
Fingers
Ripped
Street
Spine
Streets
Casual
Somebody
Buttons
Went
Complexity
Games
Fighter
Lost
Push
More quotes by Nolan Bushnell
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The truth is just an excuse for lack of imagination.
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Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference.
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I don't think people understand how much hard work innovation is. That it's not just getting an idea. You really have to cross your T's and dot your I's long before you ever start on the project. I don't think people perceive that about me. I work hard.
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In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.
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My sweet spot is figuring out how to make a product that people love and how to refine it to make them love it more. All the rest is business noise.
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I appreciate the fact that technology and games are a big part of life.
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I've always thought legal addictions are a great way to create a business. Starbucks is a wonderful example.
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Any business that does not innovate will fail over time.
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If you're willing to work harder than anybody else, you can create your own luck
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I guess I'd like to be known for being an innovator, fostering creativity, thinking outside the box. You know, keeping people playful.
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Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place.
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My perception is that I'm a guy who really does a lot of homework surrounding any project that I do.
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I always loved both 'Breakout' and 'Asteroids' - I thought they were really good games. There was another game called 'Tempest' that I thought was really cool, and it represented a really hard technology. It's probably one of the only colour-vector screens that was used in the computer graphics field at that time.
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In 1980, Atari was bringing in around two billion dollars in revenue and Chuck E. Cheese's some five hundred million. I still didn't feel too bad that I had turned down a one-third ownership of Apple - although I was beginning to think it might turn out to be a mistake.
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I'd love to design a school.
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Walk to work, even if it's four miles. Ride a bike to work. Drive a different way. On your way there, try to find beauty. You'd be surprised how much more of the neighborhood you can perceive and experience when you're looking for unique spots of beauty.
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In 1989, SimCity introduced an entirely new brand of game play.
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