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Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place.
Nolan Bushnell
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Nolan Bushnell
Age: 81
Born: 1943
Born: February 5
Computer Scientist
Engineer
Entrepreneur
Inventor
Clearfield
Utah
Nolan Key Bushnell
Without
Forward
Nothing
Creativity
First
Company
Originate
Take
Energy
Driver
Every
Else
Drivers
Place
Motion
Firsts
Charge
Everything
Starts
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We're moving away from a credentialed society to a merit society.
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A lot of people have ideas, but there are few who decide to do something about them now. Not tomorrow. Not next week. But today. The true entrepreneur is a doer, not a dreamer.
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If you really want you people to innovate, buy a science fiction book, tear off the covers, and tell them it's history.
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My perception is that I'm a guy who really does a lot of homework surrounding any project that I do.
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I always loved both 'Breakout' and 'Asteroids' - I thought they were really good games. There was another game called 'Tempest' that I thought was really cool, and it represented a really hard technology. It's probably one of the only colour-vector screens that was used in the computer graphics field at that time.
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I've been in navigation systems, robotics, restaurants, communications systems, touch screens, and now I'm back in games. I like to say I have five-year A.D.D.
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A lot of what is wrong with corporate America has to do with a culture filled with antibodies trained to expel anything different. HR departments often want cookie cutter employees, which inevitably results in cookie cutter solutions.
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I'd love to design a school.
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If you're willing to work harder than anybody else, you can create your own luck
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All schools will end up using game metrics in the future.
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My sweet spot is figuring out how to make a product that people love and how to refine it to make them love it more. All the rest is business noise.
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When it kind of went to 'Street Fighter', where you had to push 13 buttons with all 13 of your fingers and ripped the spine out of somebody, you know, violent games lost the women. Complexity lost the casual gamer.
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The best ideas lose their owners and take on lives of their own.
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I've always thought legal addictions are a great way to create a business. Starbucks is a wonderful example.
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In 1980, Atari was bringing in around two billion dollars in revenue and Chuck E. Cheese's some five hundred million. I still didn't feel too bad that I had turned down a one-third ownership of Apple - although I was beginning to think it might turn out to be a mistake.
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Today, companies have to radically revolutionize themselves every few years just to stay relevant. That's because technology and the Internet have transformed the business landscape forever. The fast-paced digital age has accelerated the need for companies to become agile.
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Every company needs to have a skunkworks, to try things that have a high probability of failing. You try to minimize failure, but at the same time, if you're not willing to try things that are inherently risky, you're not going to make progress.
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