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Really great design is hard. Good is the enemy of great. Competent design is not too much of a stretch. But if you are trying to do something new, you have challenges on so many axes.
Jonathan Ive
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Jonathan Ive
Age: 57
Born: 1967
Born: February 27
Designer
Industrial Designer
London
England
Jony Ive
Sir Jonathan Paul Ive
Jonathan Paul Ive
Jony iPod
Good
Enemy
Many
Hard
Great
Axes
Trying
Competent
Much
Stretch
Something
Design
Really
Challenges
More quotes by Jonathan Ive
True simplicity is, well, you just keep on going and going until you get to the point where you go... Yeah, well, of course.
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Designing and developing anything of consequence is incredibly challenging.
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We're very genuinely designing the best products that we can for people.
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If you're not trying to do something better, then you're not focused on the customer and you'll miss the possibility of making your business great.
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I’m always focussed on the actual work, and I think that’s a much more succinct way to describe what you care about than any speech I could ever make.
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We don't do focus groups - that is the job of the designer.
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There are a thousand no's for every yes.
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There are 9 rejected ideas for every idea that works.
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The most important thing is that you actually care, that you do something to the very best of your ability
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Simplicity is not the absence of clutter, that's a consequence of simplicity. Simplicity is somehow essentially describing the purpose and place of an object and product. The absence of clutter is just a clutter-free product. That's not simple.
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Apple's Jony Ive describes his fanatical approach to design in new interview
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A small change at the beginning of the design process defines an entirely different product at the end.
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I left London in 1992, but I'm there 3-4 times a year, and love visiting.
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I figured out some basic stuff: that form and colour defines your perception of the nature of an object, whether or not it is intended to.
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So much of what we try to do is get to a point where the solution seems inevitable: you know, you think of course it's that way, why would it be any other way? It looks so obvious, but that sense of inevitability in the solution is really hard to achieve.
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It's just easier to talk about product attributes that you can measure with a number. Focus on price, screen size, that's easy. But there's a more difficult path, and that's to make better products, ones where maybe you can't measure their value empirically.
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As consumers we are incredibly discerning, we sense where has been great care in the design, and when there is cynicism and greed.
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What we make testifies who we are. People can sense care and can sense carelessness.
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What we don't include is as important as what we do include.
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With the early prototypes, I held the phone to my ear and my ear [would] dial the number. You have to detect all sorts of ear-shapes and chin shapes, skin colour and hairdo... that was one of just many examples where we really thought, perhaps this isn’t going to work.
Jonathan Ive