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You're headed in the right direction when you realize the customer viewpoint is more important than the company viewpoint. It's more productive to learn from your customers instead of about them.
John Romero
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John Romero
Age: 57
Born: 1967
Born: October 28
Businessperson
Computer Scientist
Designer
Engineer
Game Programmer
Programmer
Colorado Springs
Colorado
Alfonso John Romero
Realizing
Headed
Company
Customer
Learn
Productive
Right
Customers
Important
Direction
Realize
Instead
Viewpoint
Learning
Viewpoints
More quotes by John Romero
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
John Romero
What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles.
John Romero
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
John Romero
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
John Romero
You want stealth? Be a rogue in 'World of Warcraft'.
John Romero
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.
John Romero
I still like to play games that have a beginning, an end and a story.
John Romero
I live way out in the country, in truck-country.
John Romero
It is very important to lead the field and innovate in game design.
John Romero
I'm creating the kind of games that I like right now. I'm not being held back by technology.
John Romero
I've gone on record to say that I'm proud of the PC version of Daikatana and I stand behind that.
John Romero
There are too many games being developed by people that have no business creating games.
John Romero