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One of the challenges to our nation today is overcoming the notion that art is kind of a nice-to-have, when in reality art is a need-to-have.
John Maeda
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John Maeda
Age: 58
Born: 1966
Born: January 1
Computer Scientist
Designer
Graphic Designer
University Teacher
Seattle
Washington
Need
Overcoming
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Notion
Nation
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Art
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Today
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Simplicity and complexity need each other.
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Research universities need excellent means to communicate and express their results to regular people.
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Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.
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I have a confession: I'm not a man of simplicity. I spent my entire early career making complex stuff. Lots of complex stuff.
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Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
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Technology makes possibilities. Design makes solutions. Art makes questions. Leadership makes actions.
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My role is to find strategic insights as to where design can have the most business impact. A designer can bring a viewpoint of not just aesthetics, but economics and usage.
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Our economy is built upon convergent thinkers, people that execute things, get them done. But artists and designers are divergent thinkers: they expand the horizon of possibilities.
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No place in the US better exemplifies the ethos to engineer new digital technologies than Silicon Valley
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If you are going to have less things, they have to be great things.
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Design is a solution to a problem. Art is a question to a problem.
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People who can focus, get things done. People who can prioritize, get the right things done.
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Too little confidence, and you're unable to act too much confidence, and you're unable to hear.
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How do we slow down what matters the most and speed up what benefits change and progress? We don't want to impede progress, but we are seeking reconnection to ourselves, to each other, and with the world.
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In the '70s and '80s there was an attempt in K-12 to teach science through art or art through science. The challenge today is how do you build the ethos of art and design into the academy of science.
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Creativity's about ownership.
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Art is a conduit toward human needs and perception.
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The problem isn't how to make the world more technological. It's about how to make the world more humane again.
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I like stuff designed by dead people. The old designers. They always got it right because they didn't have to grow up with computers. All of the people that made the spoon and the dishes and the vacuum cleaner didn't have microprocessors and stuff. You could do a good design back then.
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We seem to forget that innovation doesn't just come from equations or new kinds of chemicals, it comes from a human place. Innovation in the sciences is always linked in some way, either directly or indirectly, to a human experience.
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