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As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
John Maeda
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John Maeda
Age: 58
Born: 1966
Born: January 1
Computer Scientist
Designer
Graphic Designer
University Teacher
Seattle
Washington
Wells
Journeys
Well
Designed
Take
Genre
Much
Minds
Mind
Especially
Journey
Control
Experience
Passively
More quotes by John Maeda
Organization makes a system of many appear fewer.
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There is a construct in computer programming called 'the infinite loop' which enables a computer to do what no other physical machine can do - to operate in perpetuity without tiring. In the same way it doesn't know exhaustion, it doesn't know when it's wrong and it can keep doing the wrong thing over and over without tiring.
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My role is to find strategic insights as to where design can have the most business impact. A designer can bring a viewpoint of not just aesthetics, but economics and usage.
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I like stuff designed by dead people. The old designers. They always got it right because they didn't have to grow up with computers. All of the people that made the spoon and the dishes and the vacuum cleaner didn't have microprocessors and stuff. You could do a good design back then.
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Growing up, I found I was good at two things: Art and Math. To hear my parents say it, though, it was only, 'John is good at Math.
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One of the challenges to our nation today is overcoming the notion that art is kind of a nice-to-have, when in reality art is a need-to-have.
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If you have no fear, no one has power over you.
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Our economy is built upon convergent thinkers, people that execute things, get them done. But artists and designers are divergent thinkers: they expand the horizon of possibilities.
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In the '70s and '80s there was an attempt in K-12 to teach science through art or art through science. The challenge today is how do you build the ethos of art and design into the academy of science.
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Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
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Simplicity and complexity need each other.
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Teaching is the rare profession where the customer isn't always right and needs to be told so appropriately.
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I have a confession: I'm not a man of simplicity. I spent my entire early career making complex stuff. Lots of complex stuff.
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How do we slow down what matters the most and speed up what benefits change and progress? We don't want to impede progress, but we are seeking reconnection to ourselves, to each other, and with the world.
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Research universities need excellent means to communicate and express their results to regular people.
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The problem isn't how to make the world more technological. It's about how to make the world more humane again.
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I don't like creating software anymore. It's too exact. It's like karate there's no room for error.
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People who can focus, get things done. People who can prioritize, get the right things done.
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Design provides solutions, art asks questions.
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The artist needs to understand the truth that lies at the bottom of an enigma.
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