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As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
John Maeda
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John Maeda
Age: 58
Born: 1966
Born: January 1
Computer Scientist
Designer
Graphic Designer
University Teacher
Seattle
Washington
Much
Minds
Mind
Especially
Journey
Control
Experience
Passively
Wells
Journeys
Well
Designed
Take
Genre
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We seem to forget that innovation doesn't just come from equations or new kinds of chemicals, it comes from a human place. Innovation in the sciences is always linked in some way, either directly or indirectly, to a human experience.
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The problem isn't how to make the world more technological. It's about how to make the world more humane again.
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Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
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How do we slow down what matters the most and speed up what benefits change and progress? We don't want to impede progress, but we are seeking reconnection to ourselves, to each other, and with the world.
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Art is a conduit toward human needs and perception.
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Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.
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The artist needs to understand the truth that lies at the bottom of an enigma.
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Our economy is built upon convergent thinkers, people that execute things, get them done. But artists and designers are divergent thinkers: they expand the horizon of possibilities.
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Things that I can do myself, I either do by myself, or teach a willing undergraduate who doesn't know how to do those things by doing it for me. Things that I can't do myself, my graduate students should be doing.
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If you have no fear, no one has power over you.
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Design is a solution to a problem. Art is a question to a problem.
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