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In the '70s and '80s there was an attempt in K-12 to teach science through art or art through science. The challenge today is how do you build the ethos of art and design into the academy of science.
John Maeda
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John Maeda
Age: 58
Born: 1966
Born: January 1
Computer Scientist
Designer
Graphic Designer
University Teacher
Seattle
Washington
Challenges
Teach
Science
Ethos
Art
Academy
Today
Attempt
Challenge
Build
Design
More quotes by John Maeda
Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.
John Maeda
With regard to what is designed really well, I think people are the best-designed objects in the world. Seriously.
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The problem isn't how to make the world more technological. It's about how to make the world more humane again.
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The best scientists that I've met are those that are humanists and scientists at the same time.
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Simplicity and complexity need each other.
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If you have no fear, no one has power over you.
John Maeda
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
John Maeda
People who can focus, get things done. People who can prioritize, get the right things done.
John Maeda
There is a construct in computer programming called 'the infinite loop' which enables a computer to do what no other physical machine can do - to operate in perpetuity without tiring. In the same way it doesn't know exhaustion, it doesn't know when it's wrong and it can keep doing the wrong thing over and over without tiring.
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Our economy is built upon convergent thinkers, people that execute things, get them done. But artists and designers are divergent thinkers: they expand the horizon of possibilities.
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Teaching is the rare profession where the customer isn't always right and needs to be told so appropriately.
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Things that I can do myself, I either do by myself, or teach a willing undergraduate who doesn't know how to do those things by doing it for me. Things that I can't do myself, my graduate students should be doing.
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The artist needs to understand the truth that lies at the bottom of an enigma.
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Design provides solutions, art asks questions.
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Creativity's about ownership.
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I have a confession: I'm not a man of simplicity. I spent my entire early career making complex stuff. Lots of complex stuff.
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As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
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Organization makes a system of many appear fewer.
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Too little confidence, and you're unable to act too much confidence, and you're unable to hear.
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Simplicity is about subtracting the obvious and adding the meaningful.
John Maeda