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Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.
John Maeda
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John Maeda
Age: 58
Born: 1966
Born: January 1
Computer Scientist
Designer
Graphic Designer
University Teacher
Seattle
Washington
Importance
Materials
Masking
Skills
Mastering
Elements
Mastery
Design
Skill
Understanding
Digital
Age
Confused
Form
Tools
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People who can focus, get things done. People who can prioritize, get the right things done.
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Design is a solution to a problem. Art is a question to a problem.
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If you are going to have less things, they have to be great things.
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There is a construct in computer programming called 'the infinite loop' which enables a computer to do what no other physical machine can do - to operate in perpetuity without tiring. In the same way it doesn't know exhaustion, it doesn't know when it's wrong and it can keep doing the wrong thing over and over without tiring.
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I don't like creating software anymore. It's too exact. It's like karate there's no room for error.
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Our economy is built upon convergent thinkers, people that execute things, get them done. But artists and designers are divergent thinkers: they expand the horizon of possibilities.
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Simplicity and complexity need each other.
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Teaching is the rare profession where the customer isn't always right and needs to be told so appropriately.
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One of the challenges to our nation today is overcoming the notion that art is kind of a nice-to-have, when in reality art is a need-to-have.
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Growing up, I found I was good at two things: Art and Math. To hear my parents say it, though, it was only, 'John is good at Math.
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My role is to find strategic insights as to where design can have the most business impact. A designer can bring a viewpoint of not just aesthetics, but economics and usage.
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The problem isn't how to make the world more technological. It's about how to make the world more humane again.
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Art is a conduit toward human needs and perception.
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Organization makes a system of many appear fewer.
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With regard to what is designed really well, I think people are the best-designed objects in the world. Seriously.
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As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
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We seem to forget that innovation doesn't just come from equations or new kinds of chemicals, it comes from a human place. Innovation in the sciences is always linked in some way, either directly or indirectly, to a human experience.
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In the '70s and '80s there was an attempt in K-12 to teach science through art or art through science. The challenge today is how do you build the ethos of art and design into the academy of science.
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Technology makes possibilities. Design makes solutions. Art makes questions. Leadership makes actions.
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Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
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