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The problem isn't how to make the world more technological. It's about how to make the world more humane again.
John Maeda
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John Maeda
Age: 58
Born: 1966
Born: January 1
Computer Scientist
Designer
Graphic Designer
University Teacher
Seattle
Washington
Humane
Technological
Problem
Make
World
More quotes by John Maeda
Simplicity is about subtracting the obvious and adding the meaningful.
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As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
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Design is a solution to a problem. Art is a question to a problem.
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People who can focus, get things done. People who can prioritize, get the right things done.
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The artist needs to understand the truth that lies at the bottom of an enigma.
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Technology makes possibilities. Design makes solutions. Art makes questions. Leadership makes actions.
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With regard to what is designed really well, I think people are the best-designed objects in the world. Seriously.
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Organization makes a system of many appear fewer.
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How do we slow down what matters the most and speed up what benefits change and progress? We don't want to impede progress, but we are seeking reconnection to ourselves, to each other, and with the world.
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Simplicity and complexity need each other.
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Too little confidence, and you're unable to act too much confidence, and you're unable to hear.
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Research universities need excellent means to communicate and express their results to regular people.
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No place in the US better exemplifies the ethos to engineer new digital technologies than Silicon Valley
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Art is a conduit toward human needs and perception.
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Design provides solutions, art asks questions.
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Creativity's about ownership.
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There is a construct in computer programming called 'the infinite loop' which enables a computer to do what no other physical machine can do - to operate in perpetuity without tiring. In the same way it doesn't know exhaustion, it doesn't know when it's wrong and it can keep doing the wrong thing over and over without tiring.
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In the '70s and '80s there was an attempt in K-12 to teach science through art or art through science. The challenge today is how do you build the ethos of art and design into the academy of science.
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Things that I can do myself, I either do by myself, or teach a willing undergraduate who doesn't know how to do those things by doing it for me. Things that I can't do myself, my graduate students should be doing.
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I don't like creating software anymore. It's too exact. It's like karate there's no room for error.
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