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I don't want to be a saint I just want to help people.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
Helping
People
Saint
Help
More quotes by Jane McGonigal
Reality is broken and we need to make it work more like a game.
Jane McGonigal
There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that.
Jane McGonigal
My mom is a public school teacher and works with third grade students.
Jane McGonigal
There are people who are very dismissive of games and gamers.
Jane McGonigal
When we know our strengths, we're more likely to use them.
Jane McGonigal
Games that make you feel good about yourself are good games to be playing.
Jane McGonigal
I want to see a game designer nominated for a Nobel Prize.
Jane McGonigal
The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
Jane McGonigal
Games are such a powerful intervention in health and wellness.
Jane McGonigal
If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
Jane McGonigal
Gamers always believe that an epic win is possible and that it's always worth trying and trying now.
Jane McGonigal
Growing up, I was prone to anxiety.
Jane McGonigal
I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
Jane McGonigal
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
Jane McGonigal
A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
Jane McGonigal
The single biggest misconception about games is that they're an escapist waste of time.
Jane McGonigal
If you make it a game, gamers will play it no matter what your motivation is in making it.
Jane McGonigal
Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
Jane McGonigal
You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.
Jane McGonigal
You can't play the same game every day for years. New games are key.
Jane McGonigal