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We have to accept as a society that games are not escapist. They really do change us.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
Really
Escapists
Escapist
Accept
Accepting
Games
Society
Change
More quotes by Jane McGonigal
I want to see a game designer nominated for a Nobel Prize.
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My favorite part of running is the thinking time.
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I've been running since high school. My boyfriend was on the track team, and I'd run with him.
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When we know our strengths, we're more likely to use them.
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There is so much more knowledge than most people realize about how to maximize the benefits of play and minimize the potential harms.
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Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.
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I don't want to be a saint I just want to help people.
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When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
Jane McGonigal
A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
Jane McGonigal
My mom is a public school teacher and works with third grade students.
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You can't play the same game every day for years. New games are key.
Jane McGonigal
The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
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Growing up, I was prone to anxiety.
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We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
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The single biggest misconception about games is that they're an escapist waste of time.
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Scientists have demonstrated that dramatic, positive changes can occur in our lives as a direct result of facing an extreme challenge - whether it's coping with a serious illness, daring to quit smoking, or dealing with depression. Researchers call this 'post-traumatic growth.'
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It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
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Games that make you feel good about yourself are good games to be playing.
Jane McGonigal
I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
Jane McGonigal
If you make it a game, gamers will play it no matter what your motivation is in making it.
Jane McGonigal