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Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
Major
Tend
Obstacle
Weakness
Weaknesses
Research
Facing
Afraid
Focus
Obstacles
Shows
Stress
Majors
More quotes by Jane McGonigal
When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
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Games are such a powerful intervention in health and wellness.
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Any time I consider a new project, I ask myself, is this pushing the state of gaming toward Nobel Prizes? If it's not, then it's not doing anything important enough to spend my time.
Jane McGonigal
There are people who are very dismissive of games and gamers.
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My favorite part of running is the thinking time.
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Games that make you feel good about yourself are good games to be playing.
Jane McGonigal
The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
Jane McGonigal
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
Jane McGonigal
When we know our strengths, we're more likely to use them.
Jane McGonigal
There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that.
Jane McGonigal
We can boost our immune systems by strengthening our social networks and decreasing stress.
Jane McGonigal
I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
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I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
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The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
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We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
Jane McGonigal
You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.
Jane McGonigal
A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
Jane McGonigal
The single biggest misconception about games is that they're an escapist waste of time.
Jane McGonigal
Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
Jane McGonigal
We have to accept as a society that games are not escapist. They really do change us.
Jane McGonigal