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Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
Majors
Major
Tend
Weakness
Obstacle
Research
Weaknesses
Facing
Afraid
Obstacles
Focus
Stress
Shows
More quotes by Jane McGonigal
I don't want to be a saint I just want to help people.
Jane McGonigal
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
Jane McGonigal
I want to see a game designer nominated for a Nobel Prize.
Jane McGonigal
When we know our strengths, we're more likely to use them.
Jane McGonigal
If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
Jane McGonigal
Gamers always believe that an epic win is possible and that it's always worth trying and trying now.
Jane McGonigal
Any time I consider a new project, I ask myself, is this pushing the state of gaming toward Nobel Prizes? If it's not, then it's not doing anything important enough to spend my time.
Jane McGonigal
When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
Jane McGonigal
There is so much more knowledge than most people realize about how to maximize the benefits of play and minimize the potential harms.
Jane McGonigal
There are people who are very dismissive of games and gamers.
Jane McGonigal
We have to accept as a society that games are not escapist. They really do change us.
Jane McGonigal
If you make it a game, gamers will play it no matter what your motivation is in making it.
Jane McGonigal
A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
Jane McGonigal
Scientists have demonstrated that dramatic, positive changes can occur in our lives as a direct result of facing an extreme challenge - whether it's coping with a serious illness, daring to quit smoking, or dealing with depression. Researchers call this 'post-traumatic growth.'
Jane McGonigal
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
Jane McGonigal
I've been running since high school. My boyfriend was on the track team, and I'd run with him.
Jane McGonigal
Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
Jane McGonigal
The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
Jane McGonigal
Growing up, I was prone to anxiety.
Jane McGonigal
Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
Jane McGonigal