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You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
Mental
Allow
Habit
Brain
Need
Activate
Needs
Habits
Patterns
Develop
More quotes by Jane McGonigal
I want to see a game designer nominated for a Nobel Prize.
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Growing up, I was prone to anxiety.
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We have to accept as a society that games are not escapist. They really do change us.
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If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
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The single biggest misconception about games is that they're an escapist waste of time.
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Games are such a powerful intervention in health and wellness.
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There are people who are very dismissive of games and gamers.
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I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
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Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.
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The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
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If you make it a game, gamers will play it no matter what your motivation is in making it.
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I see a future in which games once again are explicitly designed to improve quality of life, to prevent suffering, and to create real, widespread happiness.
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It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
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Scientists have demonstrated that dramatic, positive changes can occur in our lives as a direct result of facing an extreme challenge - whether it's coping with a serious illness, daring to quit smoking, or dealing with depression. Researchers call this 'post-traumatic growth.'
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A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
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When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
Jane McGonigal
I don't want to be a saint I just want to help people.
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My favorite part of running is the thinking time.
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Gamers always believe that an epic win is possible and that it's always worth trying and trying now.
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You can't play the same game every day for years. New games are key.
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