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You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
Patterns
Develop
Mental
Allow
Habit
Brain
Activate
Need
Habits
Needs
More quotes by Jane McGonigal
There are people who are very dismissive of games and gamers.
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Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.
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If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
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The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
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We have to accept as a society that games are not escapist. They really do change us.
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I want to see a game designer nominated for a Nobel Prize.
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We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
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I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
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I've been running since high school. My boyfriend was on the track team, and I'd run with him.
Jane McGonigal
The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
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Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
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Games that make you feel good about yourself are good games to be playing.
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I don't want to be a saint I just want to help people.
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I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
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The single biggest misconception about games is that they're an escapist waste of time.
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When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
Jane McGonigal
A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
Jane McGonigal
Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
Jane McGonigal
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
Jane McGonigal
Gamers always believe that an epic win is possible and that it's always worth trying and trying now.
Jane McGonigal