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The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
True
Anymore
Ideas
Played
Real
Room
Really
Percent
Life
Rooms
Gamer
People
Either
Gaming
Idea
Lone
Social
Online
More quotes by Jane McGonigal
I've been running since high school. My boyfriend was on the track team, and I'd run with him.
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Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
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There is so much more knowledge than most people realize about how to maximize the benefits of play and minimize the potential harms.
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Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
Jane McGonigal
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
Jane McGonigal
We have to accept as a society that games are not escapist. They really do change us.
Jane McGonigal
If you make it a game, gamers will play it no matter what your motivation is in making it.
Jane McGonigal
Games that make you feel good about yourself are good games to be playing.
Jane McGonigal
I want to see a game designer nominated for a Nobel Prize.
Jane McGonigal
Games are such a powerful intervention in health and wellness.
Jane McGonigal
If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
Jane McGonigal
We can boost our immune systems by strengthening our social networks and decreasing stress.
Jane McGonigal
There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that.
Jane McGonigal
You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.
Jane McGonigal
I see a future in which games once again are explicitly designed to improve quality of life, to prevent suffering, and to create real, widespread happiness.
Jane McGonigal
Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
Jane McGonigal
The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
Jane McGonigal
I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
Jane McGonigal
You can't play the same game every day for years. New games are key.
Jane McGonigal
A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
Jane McGonigal