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The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
True
Anymore
Ideas
Played
Real
Room
Really
Percent
Life
Rooms
Gamer
People
Either
Gaming
Idea
Lone
Social
Online
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My favorite part of running is the thinking time.
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I don't want to be a saint I just want to help people.
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When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
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My mom is a public school teacher and works with third grade students.
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Any time I consider a new project, I ask myself, is this pushing the state of gaming toward Nobel Prizes? If it's not, then it's not doing anything important enough to spend my time.
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You can't play the same game every day for years. New games are key.
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The single biggest misconception about games is that they're an escapist waste of time.
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Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
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Games that make you feel good about yourself are good games to be playing.
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Growing up, I was prone to anxiety.
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You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.
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We can boost our immune systems by strengthening our social networks and decreasing stress.
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It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
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Scientists have demonstrated that dramatic, positive changes can occur in our lives as a direct result of facing an extreme challenge - whether it's coping with a serious illness, daring to quit smoking, or dealing with depression. Researchers call this 'post-traumatic growth.'
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There is so much more knowledge than most people realize about how to maximize the benefits of play and minimize the potential harms.
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The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
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There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that.
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We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
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I want to see a game designer nominated for a Nobel Prize.
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If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
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