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It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
Jane McGonigal
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Jane McGonigal
Age: 47
Born: 1977
Born: October 21
Author
Game Designer
Writer
Philadelphia
Pennsylvania
True
Gamer
Stills
Loner
Still
Interact
May
Encouraged
Think
Machines
Thinking
Computer
Playing
Loners
Games
Gamers
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I've been running since high school. My boyfriend was on the track team, and I'd run with him.
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When we know our strengths, we're more likely to use them.
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Scientists have demonstrated that dramatic, positive changes can occur in our lives as a direct result of facing an extreme challenge - whether it's coping with a serious illness, daring to quit smoking, or dealing with depression. Researchers call this 'post-traumatic growth.'
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Games that make you feel good about yourself are good games to be playing.
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Growing up, I was prone to anxiety.
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If you make it a game, gamers will play it no matter what your motivation is in making it.
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A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
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Reality is broken and we need to make it work more like a game.
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Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.
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Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
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Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
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I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
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You can't play the same game every day for years. New games are key.
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I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
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When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
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Any time I consider a new project, I ask myself, is this pushing the state of gaming toward Nobel Prizes? If it's not, then it's not doing anything important enough to spend my time.
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We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
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You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.
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