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The culture at Valve is pretty much crowdsourced. The handbook is a wiki. One of the first things we say to new hires is, 'You have to change something in the handbook.'
Gabe Newell
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Gabe Newell
Age: 62
Born: 1962
Born: November 3
Businessman
Computer Scientist
Entrepreneur
Game Designer
Programmer
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Gabe Logan Newell
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Valve
More quotes by Gabe Newell
I've always wanted to be a giant space crab.
Gabe Newell
I'd like to thank Sony for their gracious hospitality, and for not repeatedly punching me in the face. If I seem a little nervous, it's because Kevin Butler was introduced to me backstage as the VP of sharpening things.
Gabe Newell
About half the people at Valve have run their own companies, so they always have the option not just to take a job at another game company, but to go start their own company. The question you always have to answer is, 'How are we making these people more valuable than they would be elsewhere?'
Gabe Newell
Piracy is almost always a service problem.
Gabe Newell
I'm a handsome man with a charming personality.
Gabe Newell
Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice.
Gabe Newell
Computing lets people express their creativity and unlock solutions, and code is computing's universal language. All young people, including girls, deserve to be fluent in the language of the future.
Gabe Newell
A store is just a collection of content. The Steam store is this very safe, boring entertainment experience. Nobody says, 'I'm going to play the Steam store now.'
Gabe Newell
We came up with the name and logo pretty much the same way we do everything else.
Gabe Newell
Everybody understands that you're supposed to say 'our employees are our most valuable asset' to the point where, even if it's really true, they're not going to really trust you until you've earned that - same with customers.
Gabe Newell
If you look at the requirements for just one piece, like art, from one generation of games to the next, it will change radically. You need people who are adaptable because the thing that makes you the best in the world in one generation of games is going to be totally useless in the next.
Gabe Newell
It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam account. That changes a whole bunch of stuff. It's kind of a boring 'gee, information processing changes a stuff' story, but it's going to have an impact on every single company.
Gabe Newell
I think that Windows 8 is kind of a catastrophe for everybody in the PC space.
Gabe Newell
The Internet is changing what entertainment and sports is. It's not just a few people authoring an experience for others. It's really growing out of what everybody does.
Gabe Newell
Most DRM solutions diminish the value of the product by either directly restricting a customer's use or by creating uncertainty.
Gabe Newell
One of the things that's interesting is that the PC has always had a huge amount of scalability. It was sort of the wild dog that moved into Australia and killed all the local life because it could just adapt. There used to be these dedicated devices, like dedicated word processors.
Gabe Newell
If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer you benefit as a consumer in having the PC experience extended in the living room.
Gabe Newell
Valve wouldn’t have gotten its start
Gabe Newell
The programmers of tomorrow are the wizards of the future. You're going to look like you have magic powers compared to everybody else.
Gabe Newell
We just always focus on quality, which can be frustrating during the wait, but which pays off when we're done (we hope).
Gabe Newell