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Piracy is almost always a service problem.
Gabe Newell
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Gabe Newell
Age: 62
Born: 1962
Born: November 3
Businessman
Computer Scientist
Entrepreneur
Game Designer
Programmer
CO
Gaben
Gabe Logan Newell
GabeN
Piracy
Service
Almost
Problem
Always
More quotes by Gabe Newell
Computing lets people express their creativity and unlock solutions, and code is computing's universal language. All young people, including girls, deserve to be fluent in the language of the future.
Gabe Newell
The programmers of tomorrow are the wizards of the future.
Gabe Newell
I think that Windows 8 is kind of a catastrophe for everybody in the PC space.
Gabe Newell
If you look at the requirements for just one piece, like art, from one generation of games to the next, it will change radically. You need people who are adaptable because the thing that makes you the best in the world in one generation of games is going to be totally useless in the next.
Gabe Newell
I think Windows 8 is a catastrophe for everyone in the PC space. I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people.
Gabe Newell
George Lucas should have distributed the 'source code' to Star Wars. Millions of fans would create their own movies and stories. Most of them would be terrible, but a few would be genius.
Gabe Newell
One of the things that's interesting is that the PC has always had a huge amount of scalability. It was sort of the wild dog that moved into Australia and killed all the local life because it could just adapt. There used to be these dedicated devices, like dedicated word processors.
Gabe Newell
The programmers of tomorrow are the wizards of the future. You're going to look like you have magic powers compared to everybody else.
Gabe Newell
Don't ever, ever try to lie to the internet.
Gabe Newell
Valve wouldn’t have gotten its start
Gabe Newell
I think it's highly likely that we'll continue to have high-performance graphics capability in living rooms. I'm not sure we're all going to put down our game controllers and pick up touch screens - which is a reasonable view, I'm just not sure I buy into it.
Gabe Newell
We started off with a set of objectives for what we needed to communicate with the company's identity, created several proposals intended to meet those objectives, and picked the one that did the best job.
Gabe Newell
I'd like to thank Sony for their gracious hospitality, and for not repeatedly punching me in the face. If I seem a little nervous, it's because Kevin Butler was introduced to me backstage as the VP of sharpening things.
Gabe Newell
We came up with the name and logo pretty much the same way we do everything else.
Gabe Newell
Most DRM solutions diminish the value of the product by either directly restricting a customer's use or by creating uncertainty.
Gabe Newell
I've always wanted to be a giant space crab.
Gabe Newell
The PC is successful because we're all benefiting from the competition with each other. If Twitter comes along, our games benefit. If Nvidia makes better graphics technology, all the games are going to shine. If we come out with a better game, people are going to buy more PCs.
Gabe Newell
I'm a handsome man with a charming personality.
Gabe Newell
It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam account. That changes a whole bunch of stuff. It's kind of a boring 'gee, information processing changes a stuff' story, but it's going to have an impact on every single company.
Gabe Newell
Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice.
Gabe Newell