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The hardest part of the software task is arriving at a complete and consistent specification, and much of the essence of building a program is in fact the debugging of the specification.
Fred Brooks
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Fred Brooks
Age: 93
Born: 1931
Born: April 19
Computer Scientist
Engineer
Mathematician
Software Engineer
University Teacher
Durham
North Carolina
Frederick Phillips Brooks
Jr.
Frederick P. Brooks Jr.
Frederick Phillips Fred Brooks
Jr
Frederick P. Brooks
Frederick Phillips
Fact
Task
Facts
Hardest
Specification
Part
Tasks
Debugging
Much
Complete
Specifications
Program
Arriving
Essence
Programming
Building
Software
Learning
Consistent
More quotes by Fred Brooks
The boss must first distinguish between action information and status information. He must discipline himself not to act on problems his managers can solve, and never to act on problems when he is explicitly reviewing status.
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Show me your flowcharts and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowcharts they'll be obvious.
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Design work doesn't just satisfy requirements, it elicits them.
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Conceptual integrity is the most important consideration in system design.
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It is very difficult to make a vigorous, plausible, and job-risking defense of an estimate that is derived by no quantitative method, supported by little data, and certified chiefly by the hunches of the managers
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Predictability and great design are not friends.
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Einstein repeatedly argued that there must be simplified explanations of nature, because God is not capricious or arbitrary. No such faith comforts the software engineer.
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There is no single development, in either technology or management technique, which by itself promises even one order-of-magnitude improvement within a decade in productivity, in reliability, in simplicity.
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Adding manpower to a late software project makes it later
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Study after study shows that the very best designers produce structures that are faster, smaller, simpler, clearer, and produced with less effort. The differences between the great and the average approach an order of magnitude.
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A little retrospection shows that although many fine, useful software systems have been designed by committees and built as part of multipart projects, those software systems that have excited passionate fans are those that are the products of one or a few designing minds, great designers.
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...when fits of creativity run strong, more than one programmer or writer has been known to abandon the desktop for the more spacious floor.
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The Waterfall Model is wrong and harmful we must outgrow it.
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We tend to blame the physical media for most of our implementation difficulties for the media are not ours in the way the ideas are, and our pride colors our judgement.
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Improving your process won't move you from good to great design. It'll move you from bad to average.
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A scientist builds in order to learn an engineer learns in order to build.
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Product procedure...must securely protect the crown jewels, but, equally important, it must eschew building high fences around the garbage cans.
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Originality is no excuse for ignorance.
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The term architecture is used here to describe the attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation. i. Additional details concerning the architecture
Fred Brooks
Even the best planning is not so omniscient as to get it right the first time.
Fred Brooks