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It is the duty of machines and those who design them to understand people. It is not our duty to understand the arbitrary, meaningless dictates of machines.
Donald A. Norman
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Donald A. Norman
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More quotes by Donald A. Norman
The major problems facing the development of products that are safer, less prone to error, and easier to use and understand are not technological: they are social and organizational.
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I think there is a tendency in science to measure what is measurable and to decide that what you cannot measure must be uninteresting.
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Beauty and brains, pleasure and usability - they should go hand in hand.
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User experience is really the whole totality. Opening the package good example. It's the total experience that matters. And that starts from when you first hear about a product experience is more based upon memory than reality. If your memory of the product is wonderful, you will excuse all sorts of incidental things.
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How do you discover a need that nobody yet knows about? This is where the product breakthroughs come through.
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I'm not a fan of technology . I'm a fan of pedagogy, of understanding how people learn and the most effective learning methods. But technology enables some exciting changes.
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Behavioral design is all about feeling in control. Includes: usability, understanding, but also the feel.
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Having the best product means nothing if the people won't buy it.
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Attractive things work better.
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I believe that the Apple Shuffle is an excellent compromise among the conflicting requirements of simplicity, elegance, size, battery life, and function
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Academics get paid for being clever, not for being right.
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The hardest part of design ... is keeping features out.
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Attractive things work better When you wash and wax a car, it drives better, doesn’t it? Or at least feels like it does.
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So what does a good teacher do? Create tension - but just the right amount.
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I prefer design by experts - by people who know what they are doing
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Isn't one of your first exercises in learning how to communicate to write a description of how to tie your shoelaces? The point being that it's basically impossible to use text to show that
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Complexity is acceptable as long as it is intelligible and necessary. We want to avoid needless complications.
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The world is complex, and so too must be the activities that we perform. But that doesn't mean that we must live in continual frustration. No. The whole point of human-centered design is to tame complexity, to turn what would appear to be a complicated tool into one that fits the task, that is understandable, usable, enjoyable.
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In design it is important to shoe the effect of an action. ... Feedback is critical.
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Forget the complaints against complexity instead, complain about confusion.
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