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Rule of thumb: if you think something is clever and sophisticated beware-it is probably self-indulgence.
Donald A. Norman
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Donald A. Norman
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More quotes by Donald A. Norman
When you have trouble with things—whether it's figuring out whether to push or pull a door or the arbitrary vagaries of the modern computer and electronics industries—it's not your fault. Don't blame yourself: blame the designer.
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Innocence lost is not easily regained. The designer simply cannot predict the problems people will have, the misinterpretations that will arise, and the errors that will get made.
Donald A. Norman
It was always amusing to be inside Apple and read what journalists said we were doing
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AS for all those mistakes I make - they are on purpose - to teach you how to deal with them
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In design it is important to shoe the effect of an action. ... Feedback is critical.
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It is relatively easy to design for the perfect cases, when everything goes right, or when all the information required is available in proper format
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The current paradigm is so thoroughly established that the only way to change is to start over again.
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No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences. Think through all of the stages of a product or service - from initial intentions through final reflections, from first usage to help, service, and maintenance. Make them all work together seamlessly. That's systems thinking.
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Only the most sophisticated of beings can lie and cheat, and get away with it.
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We are victims of our own success. We have let technology lead the way, pushing ever faster to newer, faster, and more powerful systems, with nary a moment to rest, contemplate, and to reflect upon why, how, and for whom all this energy has been expended.
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If you're more susceptible to interruption, you do more out of the box thinking.
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Behavioral design is all about feeling in control. Includes: usability, understanding, but also the feel.
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Complexity is acceptable as long as it is intelligible and necessary. We want to avoid needless complications.
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If you think the products don't match what you want from a product, don't buy it.
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Good design is also an act of communication between the designer and the user, except that all the communication has to come about by the appearance of the device itself. The device must explain itself.
Donald A. Norman